Choose Your Side

FACTIONS

Five forces. One broken world. Every faction believes it is humanity's only salvation and every faction is willing to burn what remains to prove it.

Switching factions requires a full wipe | inventory, progression, and rank are lost permanently.

✝ Ardent M Meridian ★ Concord ⚡ Severance S Sovereign
Ardent — For the Archon
01
Faction 01
ARDENT
Gothic-Industrial · Zealot Crusaders
"We do not fight for glory. We fight for the Archon. We fight for the Fallen. We fight until the last breath."
Leader
The Archon
Style
Gothic-Industrial
Mechanic
Fervor / Martyrdom
Play
Attrition · Hold · Push
Join
✓ Available

In 2032, when governments collapsed and corporations failed, the Ardent rose from the faithful who had always believed this would happen. Under the divine authority of the Archon, the supreme commander, prophet, and warlord. They march with absolute certainty that their cause is just and their victory preordained.

The Ardent do not recruit. They convert. Their soldiers are not employees, they are true believers who understand that death on the battlefield is not a tragedy, but an ascension. This belief is not propaganda. It is a genuine battlefield advantage.

The Fervor system means that fallen Ardent soldiers fuel the performance of their surviving squadmates. A squad that watches its members die does not retreat, it becomes deadlier. The more the Ardent suffer, the harder they become to stop.

Their gear is gothic-industrial: black iron plate etched with scripture, weapons blessed by the Archon's engineers, fortifications that resemble cathedrals more than military structures. Slow to adapt technologically, but absolutely unwavering in conviction.

Faction Identity

Fervor Mechanic
Killing enemies and performing heroic acts builds Fervor, a resource that unlocks enhanced abilities and escalating performance for the entire squad.
Martyrdom
Allied deaths fuel surviving squadmates. Unlike other factions where casualties are pure losses, Ardent squads can convert sacrifice into tactical advantage.
Heavy Armor
Gothic black iron plate. Heaviest protection available at the cost of mobility. Ardent soldiers move like fortresses, slowly, and inexorably.
Morale Aura
Ardent presence on the field applies a passive morale debuff to nearby enemies. The closer the Ardent get, the more the enemy's will erodes.
View Ardent Heavy Specs →
Meridian — Precision. Capital. Victory.
02
Faction 02
M
MERIDIAN
PMC Tier-1 · Elite Operators
"Precision. Intelligence. Dominance. One Meridian operator changes the entire battlefield."
Leader
— TBD —
Style
Tech-Forward PMC
Mechanic
Drone / Intel Advantage
Play
Precision · Control · Intel
Join
✓ Available

Meridian began as a defense contractor. By 2028 it had a larger and better-equipped special operations force than most nations. By 2032, when nations ceased to matter, Meridian did not need a country. It needed only resources, contracts, and the absolute conviction that the best-equipped, best-trained fighters would determine the future.

A single Meridian squad costs what it would take to equip fifty Concord soldiers. They believe this is not extravagance, it is efficiency. Meridian operators know more about their battlefield before they drop than other factions know after a week of reconnaissance. Drones watch every angle. AI systems analyze every threat.

The problem is numbers. Meridian cannot be everywhere. When they hold a position, they hold it completely. When they are stretched thin, the cracks show fast. A Meridian operator who falls is not just a soldier lost, it is an enormous investment that is irreplaceable in the short term.

Faction Identity

Drone Integration
Every Meridian operator has organic drone support, reconnaissance, targeting, and tactical overwatch built into the standard loadout.
Intel Advantage
Meridian squads arrive with complete battlefield intelligence. Enemy positions, patrol routes, and vulnerabilities are mapped before the drop.
Superior Tech
Best weapons, best armor, best optics. No Meridian soldier carries anything that isn't state-of-the-art. The price is headcount.
Force Multiplier
Meridian's small squads punch far above their numbers. One Meridian operator in the right position is worth ten of anything else.
Concord — Unity. Strength. Victory.
03
Faction 03
CONCORD
Neo-Collectivist · Brutalist Empire
"The Collective endures. The individual serves. Numbers are not a tactic, they are a philosophy."
Leader
— TBD —
Style
Brutalist · Industrial
Mechanic
Mass Production / Attrition
Play
Numbers · Attrition · Outlast
Join
✓ Available

The Concord emerged from the union of several collapsed state militaries and the ideological remnants of neo-collectivist movements that had been building since the early 2020s. Where others lost faith in institutions, the Concord doubled down, not on the failed institutions, but on the idea that collective effort, properly organized, defeats individual excellence every time.

They are correct. Eventually.

Concord doctrine is simple: mass production, mass deployment, mass attack. Their HOBs are factories as much as fortresses. When a Concord soldier falls, another takes their place. When a Concord vehicle is destroyed, a replacement rolls off the line within hours. The Concord wins by outlasting everyone, by simply having more and being willing to spend it.

Individually, a Concord soldier is at a disadvantage against Meridian precision or Ardent fervor. Collectively, they are the most dangerous force on the grid, because they do not stop.

Faction Identity

Mass Production
Concord HOBs produce gear at scale. Lower quality per unit, but vastly higher volume. They can sustain longer operations than any other faction.
Attrition Warfare
Concord doctrine accepts casualties as acceptable cost. Their morale system is collective, individual losses barely register against the whole.
Coordinated Assault
Concord's strength multiplies with squad coordination. Flanking, envelopment, and wave tactics are where their numbers become overwhelming.
Rapid Replacement
Concord can call multiples of the same heavy asset. What Ardent fields one Warden, Concord can field three tanks, cheaper, more expendable, still effective.
Severance — No Flags. No Masters. No Mercy.
04
Faction 04
SEVERANCE
Stateless Insurgency · Shadow Network
"The system cannot kill what it cannot see. We own nothing. We can go anywhere. That is the advantage."
Leader
Distributed Cell Structure
Style
Insurgent · Improvised
Mechanic
Disruption / Asymmetric
Play
Stealth · Disrupt · Hit & Run
Join
✓ Available

Severance is not a faction in any traditional sense. There is no charter, no headquarters, no flag, only a network of cells connected by ideology, technology, and mutual need. They are hackers who decided that keyboard attacks weren't enough. Soldiers who defected when their orders stopped making sense. Survivors who saw what the factions were doing to what remained of civilian life and chose a different path.

They fight dirty because they must. Improvised explosive devices, electromagnetic pulse devices, repurposed civilian vehicles rigged with weapons, hacked Meridian drones turned against their former owners. Where other factions bring armor, Severance brings disruption. Where others establish front lines, Severance establishes ghost networks.

Their weakness is their strength: no supply chain, no industrial base. What they carry into the field is what they have. But what they take off the battlefield, reverse-engineered and adapted, becomes something new and unpredictable.

Faction Identity

EMP Capabilities
Severance has unique access to electromagnetic disruption tools that can disable enemy drones, vehicles, and electronic systems, Meridian's greatest weakness.
Improvised Arsenal
IED rigs, repurposed civilian technicals, and captured gear form the core of Severance's kit. Unpredictable and hard to counter, you never know what they're carrying.
Ghost Presence
Severance has the best off-grid movement in the game. No faction tracking, reduced signatures, and access to unmapped routes other factions can't reach.
Reverse Engineering
Severance is the best faction for extracting and adapting enemy technology. What they steal, they improve. What they break, they rebuild differently.
Sovereign
05
Faction 05
S
SOVEREIGN
AI City-State · Autonomous Collective
"Order is not a philosophy. It is a function. The Sovereign does not choose sides, it removes imbalances."
Leader
Corax AI Network
Style
Gold-Carbon · Machine Precision
Mechanic
Dynamic Pressure / Balance
Play
Drone Swarm · Adapt · Control
Join
✕ AI Controlled — No Player Access

The Sovereign is not a faction. It is a function.

When the Corax AI network was designed by a consortium of surviving tech firms in 2030, its mandate was simple: maintain order in the territories it administered. No ideology. No allegiance. No mercy. The city-state of Sovereign Territory operates with clockwork precision, zero crime, perfect logistics, total surveillance.

The Sovereign military does not want territory. It wants equilibrium. When any faction gains too much dominance in the conflict zones adjacent to Sovereign Territory, the Sovereign activates. It does not pick sides, it removes advantages. It does not make war, it makes corrections.

Operators who have faced Sovereign drones in the field describe the experience as fighting weather. It does not tire. It does not fear. It does not negotiate. When the dominant faction recedes to acceptable threat levels, the Sovereign withdraws, until the next imbalance triggers the next correction.

Faction Identity

Drone Swarms
The Sovereign's primary military force is autonomous drone units that adapt their behavior in real-time. No pilots, no morale, no hesitation.
Dynamic Pressure
The Sovereign activates when one faction becomes dominant, applying direct pressure to them specifically. This prevents any faction from simply running away with the war unchecked.
Adaptive AI
Sovereign units learn from engagements. Tactics that worked in the first battle will be countered in the second. The Sovereign never fights the same war twice.
Gold-Carbon Aesthetic
Immaculate gold and carbon fiber construction. Sovereign gear is visually distinct from all other factions, pristine, precise, and deeply unsettling to encounter.

The Sovereign is AI/GM-controlled and cannot be joined or played by human operators. Sovereign forces exist on the battlefield as a dynamic pressure system, a threat that all player factions must account for, but none can command.