Combat Roles

CLASSES

Four base classes. Three faction-flavored specializations each. The same role plays completely differently depending on which faction you serve.

▣ Heavy ⚔ Assault ⚙ Engineer ◎ Sniper

The Class System

Every player chooses a base class and a faction. Through the talent tree, each class branches into three specialization paths — each one shaped by the faction's identity, philosophy, and available technology.

4
Base Classes

Assault, Engineer, Sniper, Heavy. Every player occupies one role — switching requires deliberate choice, not accident.

3
Specs Per Class

Each class has three specialization paths unlocked via the talent tree. Your faction determines which three are available to you.

12
Total Specializations

Twelve distinct combat identities across four roles and four factions — with more to come as the roster expands.

HEAVY
HEAVY
Suppression · Armor · Battlefield Control

The Heavy class is the defining presence on any battlefield. Where an Assault creates chaos and a Sniper controls sight lines, the Heavy changes the nature of the engagement entirely. A Heavy with the right specialization can turn a losing flank into an impossible advance for the enemy.

The defining feature of the Heavy class is not the weapons — it's the platform. Beyond their personal loadout, Heavies have the ability to call in and pilot faction-specific heavy assets. These are not simple vehicle spawns. Each asset reflects the faction's deepest identity.

Heavy players must earn the right to these assets through accumulated war merit. When a Warden mech walks onto the battlefield, it changes the entire calculus of the engagement. So does losing one.

Primary LMG, Minigun, Mech-mounted weapons
Role Area denial, suppression, objective anchor, armor platform pilot
Unlocks Faction-specific mech / vehicle asset at rank threshold
Playstyle Attrition · Suppression · Anchor · Advance
Ardent Specializations — Confirmed
BULWARK
Heavy Weapons · Area Denial
ARDENT

Deployable ballistic shield + MK48 LMG. The Bulwark creates cover where none existed, holds objectives under fire, and suppresses everything in the kill zone. The line does not break where the Bulwark stands. Melee: War Axe.

Bulwark Shield Suppressive Aura Iron Will Last Stand Ammo Reserve
REDEEMER
Heavy Assault · Frontline Breaker
ARDENT

M134D Minigun. A pressure machine that escalates with time — damage increases the longer fire is sustained. Enemy formations that hold their ground are annihilated. Frontlines do not hold against the Redeemer.

Wrath Unleashed Burn the Heretic Machine of Judgment Sacred Fury Redeem Through Fire
WARDEN
Dreadnaught Mech · Objective Anchor
ARDENT

Gothic-industrial war machine piloted by a Heavy who has earned the right. Extreme durability, area suppression, line-breaking capability. Upon destruction — Martyr's Frame detonates the Warden in a holy purge. The enemy pays for every kill.

Iron Bulwark Devoted Core Martyr's Frame Relentless Advance Unbreakable Will
Other Faction Specs — In Development
M
Meridian
Prototype tank spec
Concord
Mass armor spec
Severance
Technical & IED spec
ASSAULT
ASSAULT
Frontline Combat · Aggression · Breaching

The Assault class exists at the intersection of aggression and adaptability. These are the players who move first into a room, establish contact, and keep pressure on the enemy while the squad repositions. An Assault player who plays defensively is wasting the class.

Assault is the most squad-visible role — when the Assault moves, the squad moves. When the Assault holds, the squad holds. Every other class supports or extends what the Assault establishes on the forward edge.

The three specialization paths for Assault will reflect each faction's approach to aggression: Ardent favors high-damage shock tactics and charging fire; Meridian favors precision room-clearing with minimal exposure; Concord favors overwhelming coordination and wave tactics; Severance favors disruption, misdirection, and hitting where it isn't expected.

Primary Assault rifles, shotguns, PDWs
Role Breaching, objective capture, forward pressure, squad anchor
Playstyle Aggressive · Adaptive · First contact
All Specializations — In Development
Ardent
Shock & charge tactics
M
Meridian
Precision room-clearing
Concord
Wave coordination
ENGINEER
ENGINEER
Construction · Support · Logistics

The Engineer is the class that wins wars at the operational level rather than the tactical one. While other classes control engagements, the Engineer controls the environment — building fortifications, repairing HOBs, deploying field assets, and keeping equipment operational through sustained campaigns.

Engineers are essential in the war's meta layer. A faction with skilled Engineers has better HOBs, faster reinforcement, and greater gear sustainability than one without. They are not glamorous, but they are the backbone of any faction that wants to hold territory long-term.

Each faction's Engineer specializations will reflect that faction's relationship with infrastructure: Ardent Engineers build cathedral-like fortifications with morale bonuses; Meridian Engineers deploy automated drone infrastructure; Concord Engineers construct rapid mass-production facilities; Severance Engineers rig improvised traps and disruption networks.

Primary SMGs, shotguns, repair tools, construction kits
Role HOB construction and repair, gear maintenance, field fortification, resupply
Playstyle Support · Build · Sustain · Enable
All Specializations — In Development
Ardent
Cathedral fortifications
M
Meridian
Automated drone infra
Concord
Rapid mass production
SNIPER
SNIPER
Long-Range Precision · Overwatch · Intel

The Sniper class rewrites the rules of engagement for everyone on the battlefield. When a skilled Sniper establishes overwatch, the enemy's freedom of movement shrinks dramatically. Movement that was safe becomes lethal. Cover that was sufficient becomes a trap.

Beyond pure elimination, Snipers gather intelligence, mark targets for squad coordination, and can deny entire corridors to enemy movement. A Sniper with good communication is the highest-value asset in any squad loadout — and the highest-priority target for the enemy.

Sniper specializations will vary significantly by faction: Ardent Snipers operate with blessed long-rifles and martyrdom-fueled patience; Meridian Snipers use advanced drone spotting and smart munitions; Concord Snipers coordinate mass overwatch for advancing formations; Severance Snipers specialize in false-flag hacking and positional deception.

Primary Sniper rifles, marksman rifles, spotting drones
Role Overwatch, target marking, area denial, high-value elimination
Playstyle Patience · Precision · Intel · Control
All Specializations — In Development
Ardent
Blessed long-rifle
M
Meridian
Smart munitions / drone spot
Concord
Mass overwatch coordination